#pragma once

#include <cmath>
#include "../common/point3D.h"

class Mathematic
{

public:

	static const float M_PI;

public:
	Mathematic();
	~Mathematic();

	static float toDegrees(float radians);

	static float toRadians(float degrees);

	static Point3D CrossProduct(const Point3D& vec1,const Point3D& vec2);

	static Point3D Normalize(const Point3D& vec);

	
};

